Terra – Weapon Assets
project overview
Company task created for the Terra project. I was responsible for modeling multiple weapon assets, including rifles and launchers, with a focus on clean hard-surface topology and accurate proportions. Texturing was done using Substance Painter using a PBR workflow, and the assets were prepared for real-time use in-engine.
project type
3D Weapon Assets / Hard-Surface Modeling Brand Identity
year
2026
my role
3D Hard-Surface Artist








