Terra – Weapon Assets

Terra – Weapon Assets (3D Modeling & Texturing)
Terra – Weapon Assets (3D Modeling & Texturing)
Terra – Weapon Assets (3D Modeling & Texturing)

project overview

Company task created for the Terra project. I was responsible for modeling multiple weapon assets, including rifles and launchers, with a focus on clean hard-surface topology and accurate proportions. Texturing was done using Substance Painter using a PBR workflow, and the assets were prepared for real-time use in-engine.

project type

3D Weapon Assets / Hard-Surface Modeling Brand Identity

year

2026

my role

3D Hard-Surface Artist

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